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  • Essay / The Rise of Professional Competitive Video Gaming

    Imagine that over twenty years ago, people didn't even know about professional competitive video gaming. They never thought that in the future, eSports (electronic sports) would grow extremely fast. “Last year, tournaments brought in more than $15 million worldwide, compared to just over $1 million ten years ago” (Holden 87) according to statistics from esportsearnings.com. Think about it, the first place team can be guaranteed to receive at least $1 million, and that's an incredible amount of money for just playing the game. Now imagine there are multiple tournaments like this one per year. Each competitive game has its own tournaments. What if I told you that professional gaming organizations have multiple teams and each player on the team is paid a salary? People get paid just to play a game for several hours a day. It's no secret that there are already several professional gamers who have become millionaires. E-sport is no longer entertainment; it has already become a professional environment that can provide a career path for people. This means that playing games is no longer a bad idea. This shows that eSports has a future. Players aren't just nerds anymore, because they're making more money than some employees might suggest. People of different ages are attracted to games and can now benefit from them. Competitive gaming offers many opportunities for players. This can suggest to people a career now and not just a waste of time for them. eSports is growing incredibly quickly, and the rise of professional competitive gaming illustrates an accessible career path for gamers. There are many di...... middle of paper ...... eSports has already started and it will become more popular, more attractive and more accessible to everyone in the near future. Works Cited Cheshire, Tom. “Career Players: Inside the World of Modern Professional Gaming.” » Wired Magazine 6.11 (2011): 36-42. Academic research completed. Internet. April 13, 2014. Costa, Dan. “I’m playing.” PC Magazine (May 2013): 6-9. Academic research completed. Internet. April 13, 2014. DiChristopher, Tom. “Professional Players Story: Get Big, Burn Out, Retire Young.” » CNBC, n.p. (2014). ProQuest Research Library. Web April 13, 2014. Miller, Holden. "Should competitive games be broadcast on national television?". Experts are divided. Kotaku Journal 161.6 (2013): 87-90. ProQuest Research Library. Internet. April 13, 2014 Takahashi, dean. “Be serious!” Computer gamers are going pro. Wall Street Journal – Eastern Edition 231.45 (2005). ProQuest Research Library. Internet. April 13 2014.