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  • Essay / Violence in Video Games - 915

    ViolenceMost of the time, violence is considered to be the worst negative consequence of video games. A scientific study (Anderson and Bushman, 2001) established a link between aggressive behavior and violent games: the more violent games children play, the more aggressive they tend to behave. Not only that, but they are also more likely to have aggressive feelings and thoughts and diminished helping. The impact of violent games on children is said to be compounded by the intuitive/interactive nature of games. Children are paid to be more vicious or violent, mostly in many games. The display of violence is repeated over and over again and the player controls the violence which meets brutality such as killing/stabbing their own eyes. This direct experience of violence, being rewarded for it and the iteration of this process are imperative conditions for learning and developing violent behavior. Of course, some studies (e.g. Anderson and Dill, 2000) seem to show that violent video games can be linked to aggressive behavior. However, the confirmation is unreliable and this issue is far from settled. Henry Jenkins of the Massachusetts Institute of Technology and many other experts have identified a decline in the rate of crimes committed by teenagers, which corresponds with the popularity of games considered violent, such as Death Race, Grand Theft Auto, Doom and Mortal. Fight. He assumes that young players can leave the emotional experiences of video games behind them once they finish playing. Regardless, it is reported that there are cases of young people committing brutal violations of the law and also investing extraordinary sums... middle of paper ...... powerful thoughts. Analysts inferred that players with similar knowledge while playing violent video games reacted with an increased level of hostility when experiencing an encounter (Bushman & Anderson, 2002). Works cited by Anderson, CA and Dill, KE (2000). Video games and aggressive thoughts, feelings, and behaviors in the laboratory and in life. Journal of Personality and Social Psychology,78, 772-790Gentile, DA, Lynch, PJ, Linder, JR, & Walsh, DA (2004). The effects of violent video game habits on adolescents' aggressive attitudes and behaviors. Journal of Adolescence, 27, 5-22Gentile, DA and Anderson, CA (2003). Violent video games: the new risk of media violence. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152) Anderson, C. A. and Bushman, B. J. (2002). The effects of media violence on society. Science, 295, 2377-2378