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  • Essay / My knowledge of computer games

    Literacy is an understanding of or being an expert in a specific field. I consider myself an expert in many things. I'm an expert on video games, music, anime, movies, and Marvel comics. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an Original Essay To begin with, my favorite video game is the Uncharted Series. Featuring motion capture actors Nolan North and Troy Baker. Written and directed by Neil Drukmen. This game tells the story of two brothers who go on an adventure to discover long-lost pirate treasure. I am also an expert in another video game of mine called Grand Theft Auto Five. In this game, you play as three characters who all have one goal: to rob the largest bank in their fictional world and make as much money as possible. I also consider myself versatile in the art of music. I love music so much that it fuels my energy for the day. I listen to almost everything. But I prefer rap to most of my music. Rap is one of the most popular forms of music today. I'm a huge fan of anime and my favorite is Attack on Titan. The anime originates from Japan. The animation they did back then didn't look like it does today. Today's anime is action-packed and filled with such rich Japanese culture. No other animation can do it better than Japan, it tells the best stories, conveys the most meaning and challenges the mind. I consider myself to be a big fan of cinema. I love all movies, from sad ones to comedies to mysteries. Mysteries such as privacy, a quiet place, a memory. Additionally, I'm an avid fan of Netflix HBO, or television in general. I could go on and on about any Netflix show, any show. Game of Thrones, written by George RR. Martine. All together good films. I feel like I'm an expert in these areas because I can talk to anyone about them all day long. If anyone asked me about this, I could answer them in great detail. Being an expert takes a lot of work. Study, practice and present what you know. All require you to put in the work necessary to become an expert. I believe finding a mentor can help you focus on a specific area in which you want to become an expert. A mentor gives you advice and guides you towards expertise. Moving forward. I consider all of these and more to be experts, due to my vast knowledge of each topic and how they work. You learn and retain information much better when the environment you practice in is similar to the one you will work in. Reviewing material is an important aspect of becoming an expert. When is the time to share your information and what you know about this topic. You will be able to give a thoughtful and detailed explanation of your topic because you are an expert on the subject. I am an expert because I know a lot about my subjects. Additionally, continuing this, I will continue to focus on video games. They constitute learning and a new global form of communication which gives access to virtual worlds full of complexities. , adaptable and targeted challenges. Knowledge of video games is necessary from a cultural perspective to understand the potential and why they are important. stimulate video game players in their development and teach people to understand and communicate with video game creators in order to fully engage in the culture ofgame. Mastery of video games is an important condition for learning digital games. As with any new platform, people will first need to be exposed to video game culture to understand its educational value. A first step is to get rid of a popular misconception that video games stop the learning process. understanding video games requires understanding and situating oneself in specific titles of video game culture. just as we must pay attention to the history of physics to fully adapt, we can only understand video games if we are familiar with other titles or genres. This involves knowledge of the relationship of video games to non-digital games. the video game World of Warcraft takes place in a world that has been created in other Warcraft games, but also draws on the tradition of the popular pencil-and-paper role-playing game Dungeons & Dragons. However, understanding video game culture also requires considering how people actually exploit them, because although gamers experience video games as part of their personal lives, they use them in social circumstances. Game Literacy is an introduction to game mapping literacy. there is a growing set of skills and work ethic, a set of new ideas and beliefs that will be an exponential part of what it means to be literate in the coming century. Gaming culture relies on conventional concepts about what games are and how they work. it is the ability to understand and form new types of meanings. As a key part of gaming literacy, the systems can serve as an example for literacy in today's society. Increasingly, complex information systems are part of the way we communicate and conduct our operations and finances, learn and collect data, and live our professional lives. Our world is largely defined by systems. Being able to properly understand, cross-cut, change and plan systems will become more valuable in the future based on how we understand work, play and life as engaged citizens. With how immersive games are today and how increasingly popular they are becoming, they are inevitably going to become the news of the world. For example, the very popular and controversial video game Grand Theft Auto Five. Set primarily in the fictional city of Los Santos, a mirror image of Los Angeles, GTA V is an escalating story of maniacal criminals causing chaos in a bloody quarry. Michael is a middle-aged, movie-obsessed criminal who entered into a witness protection deal with the federal government after a heist went wrong many years ago. When his former accomplice Trevor, a psychopath who makes meth on the edge of nowhere, reappears in Michael's life, the two team up with a young black man, Franklin, who runs away from his gang neighborhood. The goal is to get one last well-paying job, but there is huge resentment between Trevor and Michael that dates back to when they did the first job gone wrong, a huge fuse that lingers throughout the carnage. Video games show how important fun and happiness are in the process of reading and writing. In this case, gaming helps explain why video games can create friction in terms of ideas with writing procedures based on maintaining the cultural difference between play and work. The interactivity of video games contradicts the question of who is the author of meaning.