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Essay / Links between video games and violence - 1173
Many young people in today's generation have played video games, whether Candy Crush, Flappy Bird, Mario, Sonic, Call of Duty, Minecraft or Skyrim. Almost all electronic devices are capable of running games. As technological advancements increase, so will the video game industry. More and more future generations will inevitably be affiliated with video games. There is debate over whether video games inspire people to be violent, especially among teenagers. A lot of research has been done to come to a conclusion on this issue. Not only did Armadi Tansal write an essay to help answer this question, but there was also an online debate about it. These two writings may differ in many ways, such as purpose, audience, style, language, appeals, and credibility, but they both help to justify whether video games cause violence. Analysis of Different Genres Personal Essay Armadi Tansal wrote an essay titled “Modern Warfare: Video Games’ Connections to Real-World Violence.” This essay can be found in the textbook “Writing: A Guide for College and Beyond” (Tansal, p. 342). The name itself informs the reader what the essay is about. He compares the violence of Modern Warfare to real-world violence. Call of Duty: Modern Warfare is a first-person shooter video game published by Activision. Tansal begins by talking about his friend "John", a student who plays long hours of video games rated M for adults. Tansal compares John to research conducted by Craig Anderson. According to Tansal, violent video games have no effect on his friend. He claims that John is surprisingly calmer than before playing violent video games. Anderson, on the other hand, disagrees. He conducted research in which his ...... middle of paper ...... differ in many ways, they both have the same goal. Their goal was to determine whether video games cause violence. Language use, writing style, appeals, credibility, and intended audience all differ due to the type genre they belong to. Different genres are used to help others understand a goal in a different way. Not everyone is the same. Everyone is different and everyone has their own way of understanding. The more genres there are, the more people will understand the same goal. Works Cited Anonymous. [Web log message]. Retrieved from http://www.debate.org/opinions/do-violent-video-games-cause-behavior-problems Faigley, L. Tansal, A. (2011). Writing: for college and beyond. Modern Warfare: The Connection Between Video Games and Real-World Violence. (pp.342-345)Lamb, J. Opinions of the Society [web log post]. Retrieved from http://www.debate.org/about/