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Essay / The Impact of Computer Games in the United Kingdom - 1573
High technology has taken over our world and it cannot fail to have an impact on the people who use it. Children are those who are most likely to suffer because they are “addicted to screens” from a very young age. According to Thomas (2011), the average modern child spends four hours and thirty minutes watching television or a computer every day, including one hour and fifty minutes online and two hours and forty minutes in front of the television. However, Trybus (2014) states that gaming technology can be of great use in the field of education. This essay focuses on some of modern technology like computer games. It will first focus on analyzing the most popular games, then examine their effects, and finally cover useful applications of computer games. Analysis of the most popular games When it comes to children, Parfitt (2012) reports that they spend about eight and a half hours a day during the holidays playing different games on computers or other electronic devices. What is remarkable is that out of the 5 most popular games, 3 are violent according to the “UK top 20 video games chart” and a total of 7 violent games appear in this ranking (The Guardian, 2013). According to Thornhill (2013), they are so attractive for two reasons. The main thing is that a player feels like they are “playing God” who is able to control the environment around them and the destiny of other characters. The other cause is the fact that the decision must be made very quickly. As a result, the player experiences an adrenaline rush similar to that felt by our ancestors while hunting wild animals. Effects of violent games on children As for the effects caused by hours of play, video games mainly harm two areas which are mental health and behavior. As for the effect...... middle of paper ...... hunting for wild animals forgotten during modernization, but also the opportunity to train brains accustomed to monotonous work. However, screen time should not be wasted because the longer one looks at it, the more one's health suffers. This research did not show long-term effects on children's behavior and did not look at violent games. effects regardless of life problems that might have affected the study. It would therefore be wise for further research to find similar life situations among young people and explore how different computer games (e.g. violent games with a positive or negative goal, educational applications, time wasters, etc.) will affect their lives. behavior and moral conditions.