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  • Essay / Violent Video Games Cause Aggression in Violent Videos...

    Video games have become such a popular form of media that they are enjoyed by people of all ages. They can be considered indispensable sources of entertainment for children and adolescents, and provide a moment of relaxation and joy after hard work. However, why is video gaming becoming such a controversial thing and why have many researchers started to study both the negative and positive sides of video games, especially violent video games? After extensively studying the entire controversy, many researchers argue that violent video games can indeed cause players to have violent thoughts and aggressive behavior. Therefore, violent video games should be regulated during production and purchase aimed at children and adolescents. Of course, having fun with healthy entertainment after a hard period of work is such a normative thing for anyone. When people are bored of funny, simple and cute games, they look for games that create more thrills when playing and the more violent scenes they have, the better they are. Therefore, a large number of violent video games have been produced recently and have attracted many people's attention. Not only teenagers, but many adults become madly addicted to gaming and the average video game player is 30 years old (Radford, 2005). After many massacres that have occurred throughout US history, for example the Columbine High School massacre (1999) and the Virginia Tech massacre (2007), the shooters were all students and were fans of violent video games, people began to question whether the violent video game was just for fun and had no negative impact. Harris and Klebold, the two Columbine High School gunmen, were fans of video games such as "Doom" and "Wolfenstein 3D" and "Mortal Kombat" (...... middle of paper ......guarantee on the safety of young people when addicted to violent media One piece of advice for parents is to move gambling out of their children's bedrooms and into public areas of the home, such as the living room, so that they can. know. what their children are doing (Layton, 2008) It is important to know that maturity in emotion and perception cannot fully protect players from all the effects of violent media (Bickham, 2006). should be regulated in the production and purchases directed to children and adolescents Works Cited David S. Bickham, “Testimony before the Senate Judiciary Committee Subcommittee on the Constitution, Civil Rights, and Property Rights,” 29. March 2006. Radford, Benjamin, “Reality Check on Video Game Violence,” December 4, 2005. Layton, Julia “Do Violent Video Games Lead to Real Violence ? 2008.