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Essay / Computer Graphics and Animation - 2257
IntroductionComputer graphics is the link between humans and computers. Computer graphics is a broad field that spans almost all areas of computer science; however its roots are young. Infographics have grown significantly over the past 40 years and are now our primary means of communicating with computer applications. Due to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind Project at the Massachusetts Institute of Technology is considered the origin of computer graphics (Machover 14). The Whirlwind computer had a video screen interactively controlled by a light gun. The display attracted users much more than the computer code. The Whirlwind computer became the basis for SAGE (Semi-Automatic Ground Environment), a defense command and control system developed for the Air Force. In the 1960s, Ivan Sutherland's doctoral dissertation at MIT introduced an interactive drawing system Sketchpad, which established the theoretical basis for computer graphics software (Machover 14). By the mid-1960s, computer graphics was booming in private industry. General Motors had released DAC-1, a computer-aided design system, and Itek developed the Digigraphics electronic drawing machine. In the late 1960s, the first storage tube display terminals appeared, followed shortly by direct view storage tube display terminals (DVST) which cost thousands of dollars; however, it was an improvement over the tens or even hundreds of thousands of dollars initially spent on display systems. In the 1970s, turnkey systems appeared. Previously, users had to develop software to operate their hardware, but turnkey systems offered users a refuge from software problems. Bitmap raster displays developed as memory...... middle of paper ......28V: Recent Advances in Computer Graphics, Spring 2005. Web. April 26, 2011./cmsc828v/papers/p335-pfister.pdf>.Rogers, David F. “Preface.” An introduction to NURBS: with historical perspective. SanFrancisco: Morgan Kaufmann, 2001. Google Books. Google. Internet. March 10, 2011. .Sims, Karl. “Artificial Evolution for Computer Graphics.” ACM SIGGRAPH ComputerGraphics25.4 (1991): 319-28. Internet. March 3, 2011. Wei, X., Chai, J. 2010. VideoMocap: Modeling Physically Realistic Human Motion from Monocular Video Sequences. ACM Trans. Chart. 29, 4, article 42 (July 2010), 10 pages. DOI = 10.1145/1778765.1778779 Web. April 5. 2011.