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  • Essay / Annotated Bibliography - 984

    March 31, 2014The Effect of Video Games Annotated Bibliography1) Carey, Benedict “Violent Effect on Video Games” NY Times .com March 2013 Web March 26, 2014.2) Carey explains the violent effect that games video have on children. The amount of time children spend playing video games and the resulting behavioral problems in school and even crime. Related issues in the future. Children become addicted to these violent video games, which should be controlled by their parents. Games are classified according to the degree of violence. Additionally, it is the parents' responsibility to monitor these situations. Carey says too much exposure can cause future health problems and violent outbursts. Gentile, Douglas “The Effects of Video Games on Children” pedparents.com March 2014 Web March 26, 2014. Gentile explains the positive and negative effects of video games on children. Gentile warns that kids are spending more time playing a video game every day, and parents need to do something before it gets out of hand. Gentile also conducts several types of investigations and experiments on children, one playing for eight hours while another playing for five hours. The author agrees that today's children spend too much time in front of a gaming system and parents do nothing to stop it. Gentile also suggests that if parents do nothing, bad things will happen to their children, including aggressive behavior.3) Reilly, Rachel "Violent video games make children grow up into aggressive adults" Dailymail.com March 2014 March 26, 2014Reilly describes video games as violent regardless of age, gender and culture. Reilly explains that today's video games are just fuel for aggressive behavior. Reilly does an experiment which is middle of paper...... also explains that video games send a message to the people who play them, eg Grand Theft Auto, Call on Duty 3. These games have little meaning. respect and morality. Savacool did an experiment on violent video games and how many times a day and the numbers were shocking, 81% admitted to playing video games every hour. According to a new study from Savacool, they did research indicating the effects of video games and the numbers showed once again that emotion, behavior and conflict were the top three. Savacool makes a good point when it says, “no one is safe from video games, any more than anyone is safe from cigarettes.” This is a great quote because it explains how violent video games are no different than drugs or cigarettes. Girls have problems developing behavioral problems. Studies have also shown that boys play video games for a total of 13 hours, compared to