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  • Essay / Minecraft: A New Tool for Educators - 1984

    IntroductionImagine a way for educators to bridge the age and technology gap and actively engage their students in almost any subject. As the educational needs of the world's future citizens evolve, educators are turning to innovative methods to teach core subjects, like math and science, and crucial technology, learning and literacy skills social, such as video creation, search strategies and positive community interaction. Reviews of video games in the media and among a large part of the general population, video games have many positive aspects. Walton points out that much of the mainstream press attempts to promote the view that video games are a scourge on young people (and sometimes even adults) today, blaming video games for illnesses such as diabetes and mental problems such as sociopathic behavior. The positive aspects of games are rarely demonstrated: increased hand-eye coordination, development of social problem-solving skills, increased attention levels, better collaboration with other students, and better grades. (2012)Video games have become an important part of youth and adult culture, and many educators are finding ways to incorporate a love of games into their teaching practice, through options such as "edutainment". educational” and “gamification”. Edutainment is a media that has both great educational and entertaining value. Gamification is the use of game and thinking mechanics in an educational setting, such as earning points to level up or earning achievement badges for completed tasks. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators use non-educational video games, like Minecraft, to teach a wide variety of topics and...... middle of paper ......& Cipollone, M. (2013). Minecraft as an educational tool: a case study. In R. McBride & M. Searson (Eds.), Proceedings of the 2013 international conference of the Society for Information Technology & Teacher Education (pp. 2951-2955). Chesapeake, Virginia: AACE. Accessed January 30, 2014 from http://www.editlib.org/p/48540. Short, D. (2012, September). Teaching Science Concepts Using a Virtual World - Minecraft. Science Teaching, 58(3). Walton, M. (November 25, 2012). Minecraft in education: how video games teach children. Gamespot.com. Retrieved from http://www.gamespot.com/articles/minecraft-in-education-how-video-games-are-teaching-kids/1100-6400549/Webster, A. (April 3, 2011). Teaching Basics: How Minecraft is used in the classroom. Arstechnica.com. Retrieved from http://arstechnica.com/gaming/2011/04/educational-building-blocks-how-minecraft-is-being-used-in-the-classroom/