-
Essay / Mobile Gaming Analysis: Features and Limitations
IntroductionMobile gaming is very popular and started with the very first mobile game Tetris, this game was launched on the Hagenuk MT – 2000 phone in 1994. Although it is Being the very first game it was not as popular as Snake, it was the second game ever produced and it was available on Nokia phones. In 2018 preloaded games on mobile devices are very rare, in fact this doesn't happen anymore, most of the games are playable on smart phones and the only way to play these games is to download them from the store. They also received a new name since they are no longer called games but applications (applications). Say no to plagiarism. Get a tailor-made essay on “Why violent video games should not be banned”?Get the original essayRange – there is a huge selection of games available on the Play Stores and Appstores today, they have all been ranked by genre and there is a game for everyone. The game also comes with a description that lets the user know what is included in the game and helps them decide whether the game is for them or not. Portable – mobiles are highly portable and can be taken anywhere. They fit easily into pockets and are always accessible. For this reason, they are similar to portable consoles and can be used and played anywhere. Saved data – saving data on your phone is very important, it can be saved directly to your device's cloud, which can be useful. If you want to purchase a new device from the same company, you will be able to reload the game and transfer all your game data from one device to another. This saves the user time and effort, because if they didn't save the data, they would have to start all over again. Touchscreen: With newer phones, the user has a built-in touchscreen, meaning they don't need to use any buttons to navigate. around the device and can simply tap on what they want to use. This is very beneficial for gaming because it allows the user to play many more games than they could play if they had a handset with buttons. But it's also beneficial for the creator because they can use it to create more games in different ways, such as using the pressure plate built into iPhones for more power if the user presses harder on the screen. Paid apps – this is a limitation to mobile games because not everyone wants to pay for games, even though they may be of a lower amount, it still affects the platform as a whole . Download Size – downloading games on mobiles can take up a lot of space, the most enjoyable games have complex structures which mean the size of the app is huge, downloading can take a long time and occupy a lot space in the device. Transfer data – this is a major limitation for mobile games, if you were to buy a new phone but play the same game on that phone, then you will not be able to transfer the data. The only way this is possible is if the brand of devices is the same, otherwise the user has to start the game from the beginning. Touchscreen difficulty - using the touchscreen to play can be very difficult to use as the sensitivity can be too high or too low, this can cause the user to not have as much control over the game character and lead to frustration. The overall gameplay on mobile is such that the game, if the game is very simple and has one or a.