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  • Essay / Impact of Video Games - 1959

    Today it's all about the latest and greatest. Then again, who doesn't want the latest version of a fantastic gadget that you have to have "right now"? In the 21st century, the technology was pushed into the pool of international applications and, without floaters, it swam with flying colors. Technology has shaped the way the world works today; from airports to businesses, large corporations and even education, all have been radically changed by the emergence of powerful technology. Not only did it shape the outside world, but it also changed life at home. Read the following scenario and note how technology surrounds the life of a single hypothetical family: While dear old Dad is in a conference and sharing his presentation via screen sharing on his computer, Mom is in the kitchen checking his PDA to know when his appointment is. and notices that it's someone's birthday on Facebook, so she tweets about it. Sally is sitting at the table, texting her boyfriend and listening to music on her smartphone while updating her relationship status on Facebook from "single" to "in a relationship." Bobby eats breakfast and emails all his teachers saying he will be "sick" that day. On the way to school, Sally passes one of her friends with the new iPad 3G, and her friend uses it to write and email to herself an essay that had just slipped her mind. While mom goes to her appointment, she meets one of her friends in the living room who is reading one of the Twilight books in her Nook because she wants to know what her daughter is really interested in to try to create bonds between them. They laugh and talk all day while mom gets a work call from an employee who is sick but promises to scan and fax in the middle of a sheet of paper......the library. Retrieved March 13, 2011 from http://www.videogameconsolelibrary.com/pg90-over.htmundefined. (nd). The history of the video game console - The 2000s. In the video game console library. Retrieved March 13, 2011 from http://www.videogameconsolelibrary.com/pg00-over.htm.undefined. (May 6, 2006). An industry shows its increasing value. In BusinessWeek. Retrieved March 13, 2011, from http://www.businessweek.com/print/innovate/content/may2006/id20060511_715050.htm. Chronology of major projects mentioned: 1984 – The video game crash happens almost overnight. 1990 – Nintendo Super Famicon 1991 – Sony. CD-Interactive1994 – Sony Playstation1995 – Nintendo Virtual Boy1996 – Nintendo 642000 – Sony Playstation 22001 – Nintendo GameCubeMicrosoft XBOX2005 – Microsoft XBOX 3602006 – Sony Playstation 3