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  • Essay / APPLICATION OF 3D FACIAL HYBRID INTERFACE...

    The first chapter briefly discussed the ideas of the main course of this study. All the problems, objectives and contributions of this study have been briefly explained in this chapter. Meanwhile, in Chapter 2, all the criticisms from reading the topic related to this study have been reviewed, explored and noted. All the illustrated reviews of the source varieties of reading will be used to support the conclusions at the end of this study. Meanwhile, in this chapter 3, the research methodology will take place. Methodology is one of the crucial elements of any research because it helps the reader understand how the researcher collects and obtains all the information to arrive at the result at the end of the study. It is important that this methodology is sufficiently systematic and detailed because the quality of the overall study depends on it.3.1 DefinitionThere are two main methods in methodology; qualitative and quantitative. Quality refers to the what, how, when and where of a thing, its essence and its ambiance. Qualitative concerns the collection of data from interviews, stories, existing documents or ethnographic observations. These are the most widespread and widely used methods. Meanwhile, the quantitative concerns the numbering and calculation of the study. The results can be generalized to a wider population and direct comparisons can be made between two corpora, provided that valid sampling and significance techniques have been used (www.sal.tohoku). However, for this study which integrates the establishment of a character in 3D animation with hybrid facial interface, it is more relevant to apply qualitative methods.3.2 Data collection3.2.1 Primary sourceThe primary source refers to the original itself ......middle of article...... in their article 'Automatic Rigging and Animation of 3D Characters and Edwin Catmull, on the topic 'The Problem of Computer-Aided Animation' Roy Disney, Animation From Pencils To Pixels .Steve Roberts ,3D Character Animation ( 2005) .Tina O' Hailey, 'Hybrid Animation Integrating 2D & 3D'.3.3 Test Parameters Another method to find the result of this thesis is to experiment with the application of the hybrid facial interface in 3D character modeling itself in a short animation for the end of year project. title “READ”. This will be a test on the main character himself and the entire production process from scratch will be run on my home computer and will be carried out from home to class to the final process. The whole process will start from modeling the basic shape of the character to the detail process where the hybrid application will take place..