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Essay / Violent Video Game Case Study - 1389
A case study chooses one or more people to research about them. I chose to observe 5 random children at Glenn C. Jones Middle School. They come from all social classes and the only thing they have in common is their love for video games and their age. Their parents agreed to let me do a case study on their children Gabe, Everon, Jerry, Phillip and Keanu, who are all in 6th grade and 11 years old. This case study will take place during their middle school years as a child. They all love video games as much as the next kid in middle school. War games, zombies, wrestling games, Grand Theft Auto and much more are the most played games in the world. (INSERT STATISTIC HERE.) After school each day, they have 3 hours from the time they get home to the time they go to bed to play their favorite video games. As their day goes on, they all start playing around 6 p.m. They all play Call of Duty Block Ops together via Xbox Live, so they can talk through their headsets. They strategize and maneuver throughout the course while killing members of the opposing team to achieve victory. Some are better than others at playing, but they all get shot down, die, and respawn at checkpoints. After 30 minutes, they all start to get angry because they are losing. Gabe, Keanu keep dying and don't help the team win, while Jerry, Everon and Phillip win all the points and pull all the weight. They end up taking a break to recover, and leave the stress of the game a little