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  • Essay / The investigation into the history of game music

    The basis of my research will be the investigation into the history of game sounds/music on the one hand and the investigation into the history of consoles of games on the other since both. have always been in close contact. After that, I will analyze their current situation and relate it to popular music throughout the decade and today to show how it was and is used today. I will research the present and therefore the future of game consoles, game sounds and popular music, bringing them together to create a picture of the future where art will be felt. Say no to plagiarism. Get a tailor-made essay on “Why violent video games should not be banned”?Get an original essayThe first sounds in the context of improving the gaming experience date back to the 1930s with the invention of pinball machines. The Baffle Ball created by manufacturers Gottlieb & Company which became the ancestors of all pinball machines to come. For a long time, pinball machines were the only source of sound that could be obtained while playing until 1972, when the ATARI company invented the game PONG which used in a simple but very effective way two sounds that made the gameplay more dynamic and alive. . One of the most important moments in the history of video game sound also occurred in 1972, when the same company ATARI released a game called Touch Me which featured a circle with four flashing colored buttons, and the player had to press the one that lights up. The product, as interesting and attractive as it seemed, turned out to be a complete failure. Developer Ralph Baer decided to remake the game and add random sounds when the buttons lit up and sold the idea to Milton Bradley who sold the game as SIMON SAYS in 1974, which eventually turned out to be one of the most successful games of all time. . The next big invention came in 1977, when ATARI released their Model 2600 VCS which played 16 different sounds ranging from flute melodies to explosive sounds. Although it brought a lot of new sounds and features, it lacked the purity of tone in its noise because the pitches didn't match the frequency division function it worked with, so the music sounded rather out of tune , false and irritating. Nevertheless, global console unit sales reach over 27.5 million. The following year, ATARI decided to return to its old arcade game platform with the game FOOTBALL which had some success but was soon trampled by Midways Space Invaders created by Taito, causing a wave. popularity in Japan and the United States. 1980 was one of the most memorable years in gaming history when ATARI released the game Asteroids, which holds legendary status in the gaming world. Not only were the visuals and gameplay smooth, the game also featured carefully designed sound dynamics such as the heartbeat sound effect and explosions which had specially placed hardware circuits inside the arcade to react to what was happening in the game and playing the game. good time. All of this together created an unforgettable and unique experience. To boost this, ATARI released a VCS version of the game, causing sales of the console to skyrocket once again. The next and probably most popular arcade game of all time was NAMCO's famous Pac-Man. It was the first game to create a real craze and get people lining up for a chance to play it, selling over 350,000 arcade units and achieving revenue of over 2 billion dollars. Having a very memorable GAME START tune with a set of appealing squeaks, beeps and cries wasimpossible to ignore. In 1981, Nintendo released the famous Donkey Kong arcade which also featured the character Mario (from the Mario Bros. line of games) and featured a range of very memorable tunes and sounds. By the end of 1982, the arcade game industry reached $12 billion in revenue. At the same time, many existing game companies like ATARI focused on producing and improving home computer systems such as the 400 and 800 models which included a built-in speaker and Pokey sound chip which is known for its famous sound. The 8-bit square wave was the best quality sound a computer could produce at that time. 1985 marks a significant year when Nintendo launched the NES (Nintendo Entertainment System) with worldwide sales of nearly 62 million units. As mentioned above, many companies had begun to show interest in PCs (personal computers), which gave rise to another branch of game development that really took off after the release of John Madden's Football in 1988 In 1989, Nintendo unveiled its first Gameboy console, the first portable system to change the game in the video game industry with nearly 120 million units sold worldwide. It had a headphone jack and 4 stereo channels playing classic 8-bit melodies. The same year, SEGA released its Sega Genesis console with the legendary game Sonic the Hedgehog reaching nearly 39 million sales. The game features a wide variety of soundtracks and sound effects that have been a source of inspiration for generations to come. Nintendo returned in 1991 with the SNES console which could play 16-bit audio and had much more impressive graphics and colors than its predecessor, the NES. One of the first two-player fighting games, Mortal Combat, was released on arcade systems in 1993 with its unforgettable soundtrack and sound effects that can still be heard in many songs today. SONY decided to enter the world of consoles with the release of PlayStation which placed it on the throne of the video game industry with more than 100 million units sold worldwide. The following year, Nintendo released its 64 console which didn't quite live up to expectations compared to its predecessors, but still had enough of an impact to reach nearly 33 million sales. Nintendo also recreated and re-released the Gameboy model in 1998 as Gameboy Color which didn't change much in the Sonics department but instead focused on the color palette of the visuals. It was also my very first gaming console on which I spent countless hours playing Pokémon games which had a crucial impact on me in a musical sense. 1999 marked the release of the first interactive musical arcade game called Dance Dance Revolution made by KONAMI which had players dancing to fast electronic tunes and proved to be a real success. The year 2000 is probably the most important year for gaming due to the most widely distributed console of all time, the PlayStation 2 which managed to sell almost 160 million units worldwide. The same year, the famous game The Sims was released, attracting a new audience of more casual gamers. Nintendo returned with new releases in 2001, starting with the Gameboy Advance console (which was an even smaller handheld game console than the previous Gameboy - 83 million sales) as well as the GameCube console with very popular games such as Mario Sunshine, Luigi's Mansion and Super Smash Bros. (22 million sold). On the other hand, Microsoft enters the console industry with the release of its XBOX system which creates a firm fan base but much smaller than that of SONY (25 million sales).The HALO game, being an XBOX exclusive, becomes one of the most popular first-person shooter games in history. The digital distribution platform called Steam, which allowed PC gamers to download and play a huge selection of games for a subscription, was launched in 2003. Probably the most popular handheld gaming console, the Nintendo DS was released in 2004 and its worldwide sales reached up to 155 million. SONY then launched its own handheld console, the PSP (PlayStation Portable), for the first time, but couldn't beat the DS by selling 80 million units. In 2005, Microsoft's XBOX 360 was launched (with impressive HD DVD capabilities that enabled the creation of first-person shooter games like Call of Duty, Bioshock, Borderlands, Fallout, Mass Effect and Gears of War) sold at 84 million copies worldwide. The following year was also one of the most important for console releases as SONY released its PS3 console (which also holds the exclusive rights to Blu-ray technology on the console) but the most important is that Nintendo released the Wii console. , which was the first fully interactive gaming system that allowed families to come together to play because it was such a new and fun thing to do (selling over 100 million units). In 2007, a Rock Band game was released that included a microphone, drum and guitar controllers, which was the first of its kind to directly interact with in-game music. In the years since, from 2008, when World of Warcraft revolutionized the social aspect of gaming, in 2013, when SONY and Microsoft released their latest consoles (PlayStation 4 – 63 million sales and XBOX One – 31 million sales), not much happened. Instead, console manufacturers perfect the features of their consoles and focus on online/social gaming by re-releasing existing products with minor changes in design and interface while the gameplay remains the same. The new gaming platform appeared with the invention of smartphones in the form of applications that one can download from their smartphone stores. The two main software platforms are Android and iOS. The music industry connected with the gaming industry soon after its launch. As far back as 1982, the first crossover of the two appeared when rock'n'roll supergroup Journey released their game Journey Escape for the Atari VCS 2600 in which you guide the band past paparazzi and groupies to their vehicle. A very simple game, similar to Asteroid, which attracted not only fans of the band but also gamers. More importantly, the soundtrack for this game contains their song, but digitized and adjusted for the Atari console. It's the first game to incorporate a musical trend, and it only progresses from there. The following year a game by Paul McCartney called Give My Regards to Broad Street was released which involved traveling across London to meet the members of the group in order to reconstruct the song No More Lonely Nights - of course, digitally. Shortly after the previous one, the next game linked to the group arrived in 1985, titled the same as the group: Frankie Goes To Hollywood. The game is interesting and different because the player has to solve a bunch of mini-games to complete it. Three of their hit songs were also digitized and turned into 8-bit chiptunes that follow the player throughout the game. The legendary Michael Jackson even had his own game called Moonwalker, based on his film from the era. While winning races and battles, the player listens to 8-bit synthesized versions of famous GM songs and watches the animated GM enact his signature dance moves..